Welcome to the Assyria Game Official Site!
Assyria is a third person action game where a small group of friends join efforts to overcome and outwit the enemy. You are placed into the game in the role of the last survivors of a dying, ancient tribe know as the Assyrians. The Dremodans, a folk of futuristic technology living in a city surrounded by the tribe's jungle, nearly annihilated the tribe when the Assyrians attacked them after finding their holy grounds
desecrated
and plundered.
Assyria Audio
News
Merry Xmas...
Posted by Hilm 20/10/07 @ 18:15pm
Merry Xmas everyone in the spirit of christmas we have snow falling on the webpage! A few updates... We entered the Game Horizons: Game academy competition last month, we got shortlisted and got to pitch the game to Introversion, Eidos, Vivendi, and Eutechnix. It was a great experience, and although we didn't win we did get some valuable feedback. It was a great experience for all those on the team involved.+
The team is currentally on break fort xmas, but development will resume on the 2nd of January (once the new years hangover has worn off for everyone :P).
A Few Updates ...
Posted by Hilm 20/10/07 @ 18:15pm
Ok well it's been a while since my last update so figured it was time for another. So heres a few model shots! Hope you like them!
Ok well the
Sepultourtise is finished! Thanks very much to Low_Odor to doing such a terriffic job on the model!
Also heres Marius (the main character as a child), this model was completed by
funkdelic, thanks a lot to him for completing this model!
And here was the archer guard completed by Theo, thanks allot to him for completing this model! 
Also here is a concept done by dCepT

Thanks to all the team for their continued hard work!
More stuff...
Posted by Hilm 30/08/07 @ 23:20pm
Yeah, it's some more models, just updating the site (Happy now Silious!!! :P hehe). Anyways hope you like the stuff the teams been producing recentally:





Another Update !
Posted by Hilm 07/08/07 @ 23:20pm
Ok just another quick update...
Here we have an update on the lizard character from before. It's still a work in progress but K'Tonne is making great progress and is fitting
nicely
into the team!

Here we have another screenshot of our work in progress dialogue system, still very early days with it but figured i'd let you guys check it out anyway...
Here is the model I was working on, at the moment i'm waiting for a zbrush plug-in to be released which should be out in the next few days so expect more progress on this model shortly!  And a last thing is a quest making tool that's being developed to allow all us non programmers to easily create quests. Thanks to Ravine and Pal Trefall for working on this. Again still a work in progress; we are hoping to combine all the tools into one so it is likely that this will form some bundled application. 
Just An Update !
Posted by Hilm 17/07/07 @ 21:20pm
Right, sorry I
haven't
updated the site in a while! Anyways the teams been hard at work, below are some of the new models/ updates on models for you guys to check out! Hope you like them!
low_odor has completed the high poly version of "the turtle thing"; have any suggestions for a good name them e-mail them to Adamgreen@assyria-game.com, we'd really like some community input :P!

Also K'Tonne is a new member of our team who joined yesterday! Anyway he's fitting nicely into the team already, here's what he's produced so far!

And finally Funkdelic has been hard at work on a bamboo shooting monkey! Here's a high poly version! 
Visual3D.net work!
Posted by Hilm 17/06/07 @ 21:20pm
Ok well we have decided to build a demo in Visual3D.net. An old member of the team Pal Trefall rejoined yesterday and has been hard at work working with the engine. Below you can see screenshots of what he's pulled together so far!


And heres a bit of fun with a giant lizard man invading the town:
Let us know what you think by signing up to the forums!
Ezcamard Work In Progress!
Posted by Hilm 07/06/07 @ 12:18pm
Ok heres a work in progress of a model i've been working on hope you guys like it!
We should have some more model shots to show soon! I've also added an audio player at the top of this page so you guys can listen to the amazing work of our composers
Peter Rocker
and
Ivar.
Model
Sepultourtise
Work In Progress!
Posted by Hilm 07/06/07 @ 12:18pm
Ok just thought i'd post this work in progress
currently being done by one of our modellers (low_odor).
And below is a Fornish Warrior model created by Shadow for the project, again a work in progress, Hope you like them! More coming soon!

Progress beginning again slowly !
Posted by Hilm 07/06/07 @ 00:57am
Right well although I still have my exams to look forward to next week, allot of the team now has them over and done with, I wish you guys the best with your results! Now what this means is we are starting to get back and progressing with the game. I've added a few more development images of three models currently in the works which you can see on the right of this blog.
Project Break, untill after exams!
Posted by Hilm 28/05/07 @ 13:08pm
Ok, sorry I havn't posted in a while, basically the majority of the team, including myself are
currently undergoing exams at the moment, the project is therefore on break until after the exam period, as it is
unlikely
that much progress will be made until afterwards.
Forums A Little Better!
Posted by Hilm 20/04/07 @ 16:14pm
Ok the forums are a little better, there are a few images missing from the files, which I have asked intivision support about, that will hopefully be fixed soon. However it all works. The team have had the last week off (except those who wanted to keep helping), but we are now back and there should be some more progress to look
forward
to soon!
Forums Screwed up
Posted by Hilm 08/04/07 @ 23:22pm
Ok well I just
tried
to do a forum update and it
tried
to switch templates and screwed itself up. I have asked F2S to restore a previous backup of the forums for me, so hopefully they will be back to normal in a few days. For now you can use the low-fi version of the forums.
Sorry for any
inconvenience!
New Stuff !
Posted by Hilm 21/03/07 @ 16:46pm
Right well our two new modellers have been working very well and already have stuff to show! Hope you guys like them!


 
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New people and new work!
Posted by Hilm 21/03/07 @ 16:46pm
Ok well we have a new modeller (whose WIP can be seen on the right of this post) - the creature. We also have a new writer and a new programmer. Anyway not that much to say really... were making more progress...
New models, and a few updates!
Posted by Hilm 10/03/07 @ 22:46pm
Right well we have some new models finished for you guys to check out! You can find Young Marius, and an archer guard on the models page. Also the programmers tell me the memory manager is almost complete, and working very well (ie better than expected). Anyway hope you guys like the progress.
What were up to...
Posted by Hilm 04/03/07 @ 01:44am
Ok it's been a while since I last posted but we've been busy. Modelling is coming along, expect some more model shots to be available within a week. Also we are doing a major clear up of the forums and team, removing inactive members etc. Also recruitment has begun again so if your interested check out the jobs openings!
More Music !
Posted by Hilm 27/01/07 @ 17:08pm
Ok well the composer(s) have been hard at work and we have three new audio tracks for you guys to listen to. Check them out here.
Tying up loose ends of the design!!
Posted by Hilm 21/01/07 @ 17:08pm
Right well we have a big team meeting today in order to basically confirm what were doing with each of the systems (magic, combat etc). Also I have added a few more small images of our development on the right just do you guys can see what were up to. Anyway we'd love to hear your ideas and suggestions about the game too! So remember to sign up to our forums. Also we have a new composer and 3 new programmers.
Ragdoll Implemented!!
Posted by Hilm 16/01/07 @ 17:38pm
Ok well Ragdoll physics has been successfully implemented. So congratulations Ravine and other programmers who helped on it =). Basically we can now have an explosion and all the enemies will go
flying realistically.
More Modellers !
Posted by Hilm 14/01/07 @ 14:28pm
Ok well we have a few new modellers on the team! Which you will see, if I ever get around to updating the team page / manage to get photos of all the team... :-P. But anyway the project is progressing
nicely... Expect some more model shots soon!
General Updates !
Posted by Hilm 03/01/07 @ 14:46pm
Right, modelling has started getting properly underway with the Marius as a child, skull lion, an other models well on their way to completion. Ragdoll is also being worked on. We have also started properly recruiting more 3D modellers as we enter the modelling stage of our project, so if your a keen modeller then check out the "job openings" section for details.
Project break over!
Posted by Hilm 02/01/07 @ 14:48pm
Ok well for the last few weeks the
majority
of team members have been on a
Christmas break from the project.
Needless to say the break is now over and were back into action. Key points were focusing on are: the
addition of rag doll physics and continuation of the various models.
How will the training section end?
Posted by Hilm 13/12/06 @ 23:08pm
Right well me and Per (The lead designer) were discussing this for little over an hour today, we have quite a few ideas, and quite a few development ideas on some of the side quests. Without giving too much away were trying to get
allot of emotional impact to the training section ending in order to make it a
truly immersive experience =)!
Models + concepts !
Posted by Hilm 13/12/06 @ 22:57pm
Ok well since the last
announcement both the child concept for Marius (and orthos) have been completed (thanks dCepT), as well as a few updates on the lizard. Also one of our modellers Dahfish has just finished a great model of a cauldron... I will add a few updates to the media section of the site later this week =)!
Lizard Model + New Team members !
Posted by Hilm 27/11/06 @ 20:30pm
Right well there is another model shot up; a lizard i'm working on for Assyria, the concept was created by Winged Wolf. And also we have yet more
talented concept artists on the team! Remember we want your suggestions to sign up to the forums and let us know your ideas!
Tech Demo + New Team members !
Posted by Hilm 27/11/06 @ 20:30pm
Ok well on
Sunday the tech demo V 1 was released to the team. This basically was a console application with sound! So basically we more or less have sound capabilities in the engine! Next is graphics. Also we have a few new team members on the team page!
Starting Town + Tec Demo !
Posted by Hilm 20/11/06 @ 20:30pm
Ok well today i'v been working on a map of the starting town, we have decided to re work the town from the initial layout. Also the tec demo should be released to the team shortly =), more news once it's released! We also have some very
talented new members of the team including several concept artists and writers!
Managment !
Posted by Hilm 12/11/06 @ 20:30pm
Ok well myself and the "department" leaders had a meeting last night. Basically sorting out some
management issues with the project. Also the programmers have been hard at work and V0.0000000001 of the engine will be done by thanksgiving for the team to experiment with! It will by no means be a beta or playable but were making progress =). Also the town layout is being re thought.
Starting Town Work !
Posted by Hilm 08/11/06 @ 22:32pm
I've been working on updating my old town pack for use in Assyria, anyways i've finished now, i've begin laying out the level; i'll
probably need to model some more stuff but here's what ive got so far. Hope you like it!:
As you can see it's missing the terrain at the moment, just imagine the floor as mud and grass for now :-p. Anyway hope you like it =)!
Team Meeting and more !
Posted by Hilm 05/11/06 @ 15:18pm
Ok were having a team meeting tonight. The key focus will be one death! (Yeah were very morbid people). But on a serious note we are developing possibal ideas about ways in which we can change the death system. The designers and the rest of the team have come up with quite a few interesting ideas... None of which I can tell you guys as there all highly classified :-P. Also we have a few new team members on the team page. Anyway the forums are a little quiet at the moment (at least in the public bit of them) so if anyone wants to
possibly make some suggestions for the game then please feel free to post =).
Design!
Posted by Hilm 01/11/06 @ 16:48pm
Well I have developed two new quests and Per is hard at work on the combat system documentation. The focus is on trying to involve some strategy into fighting, whilst still leaving the good old "hack and slash" style available. We are also looking into new ways of looking at the prospect of death within the game. We aim to break the mould of simply "re loading" or being shown a big "GAME OVER" sign. I would again just like to thank the team for their continued determination to this project!
Main Character Concept!
Posted by Hilm 26/10/06 @ 14:28pm
Right well first things first, another team meeting failed due to my internet being down at that time. So we are looking into alternative ways of meeting. On another point though we have a main character concept done which we have decided to run with, done by dCept, thanks to him for that. Check it out here. Also I'd like to thank the whole team for their great dedication to the project so far.
Donating!
Posted by Hilm 23/10/06 @ 21:55pm
Ok due to the quite high price tag of some of the
pieces of software we are hoping to use I have added a donate button. It you would like to donate any money (seriously even $5 would help) then please go ahead and donate. The money will most
likely go towards buying us a copy of SpeedTree. Thanks.
Team Meeting missed + other details!
Posted by Hilm 23/10/06 @ 01:48pm
Right well we were supposed to be having a team meeting today but of course my internet was down (guess who hosts my internet -_-);
apparently there upgrading the internet lines so the internets going to be buggy for a few days. Anyway apart from that annoying problem the project is going well. I've had quite a few interesting e-mails. I got an e-mail from the developers of the Crystal Tiger Game Console, hopefully i'll talk with them about
possibly having the game run on their console. Also I got an e-mail from Lexicon Entertainment (a games publisher) who showed interest in the project! In
addition we have a few new
members to the team including several
talented concept artists and 3d modellers!
Forums Back up, and i'm back!
Posted by Hilm 06/10/06 @ 19:59pm
Ok, the forums are back up. The reason for the down time was as F2S (my hosts) were updating there systems including the database, so the forums should now work. Also I just for back from the London Game Developers Conference! It was fantastic, and some of the great workshops I attended on emotion in games and Next gen features will benefit Assyria greatly.
Forums Down + I'm away for a week!
Posted by Hilm 28/09/06 @ 21:48pm
Ok first things first; the website host is having a few problems with their database so the forums are temporarily down. Feel free to try them as they may be up if my host fixes the problem. Also I am going to be at the Game Developers Conference in London from now until the 5th of October. I may or may not have internet access but be warned I may be unavailable/ unresponsive from now until then.
Screenshots !
Posted by Hilm 28/09/06 @ 21:48pm
As promised here is a screenshot of a experimental level created whilst we learn the program! Please note these are experimental screenshots and do not reflect the quality of the final game:

Hope you like it so far... More to come!
New team members !
Posted by Hilm 16/09/06 @ 13:30pm
We have yet more members joining the team, including another programmer and "Hopefully" another composer. I've also been working/playing with the level editor and have produced some reasonable results. I may upload a few screenshots later in the month, so keep an eye out!
Team meeting !
Posted by Hilm 12/09/06 @ 16:17pm
Well we had a team meeting last night. A lot was discussed, primarily about side quests. Also there was some discussion about the programming side of things. Basically we hope to have a basic tec demo done within a few months.
We have a level editor!
Posted by Hilm 09/09/06 @ 23:06pm
Ok well after lots of googling. I have chosen a level editor. It really stands out from the rest. Anyway basically we are using Free World 3D contrary to the name the editor is not free but the results from the editor make it worth while =).
The Team Grows More!
Posted by Hilm 08/09/06 @ 20:06pm
Ok well we have yet more 3D Modellers, as well as a network programmer joining! I'll update the team page within the next few weeks.
The Team Grows!
Posted by Hilm 30/08/06 @ 20:06pm
Well we have several new team members joining.
Forums Up!
Posted by Hilm 30/08/06 @ 20:06pm
Ok after alot of struggling with invision and various skins the forums are now up =). Please feel free to drop by, introduce yourself, make suggestions for the game and more!
Team Section Updates .
Posted by Hilm 30/08/06 @ 1:49am
Ok the team section of the site has been updated... Still a few more team members to add to the list once I get avatar images etc! Also the forums will be up as soon as I wake up later today lol :-). (takes 24 hours to enable the MySQL database).
Website Launched .
Posted by Hilm 29/08/06 @ 12:13pm
Ok well the website has now been launched. Whilst the game has been in the making for quite some time we only
recently
have managed to get the website finished. For more information about the Assyria game please checkout the information section. Also check out the development so far in the media section and sign up to our forums and give your input into the games development!
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